The Possibilities of Virtual Reality

    Virtual reality or VR is where individuals can wear different forms of technology like a headset and be able to experience the virtual world. It can be described as a window to the virtual world where people can hear and feel realistically. This is done by utilizing 3D, stereoscopic head and body trackers. With companies like Facebook as the driving force into virtual reality and the metaverse, this brings a lot of attention to it. Companies are looking are to build products to improve the immersion that can be attained from VR. 



    TeslaSuit and Hive are two more well-known advocates for advancing the virtual reality experience. TeslaSuit is developing a suit that the user can wear to receive haptic feedback and record biometric data. This can be utilized in both in terms of video games but also teaching medical groups. Through a study conducted in 2016 by Mahnaz Samadbeik and co., they were able to find that the flexibility that being able to conduct surgeries, learn better anatomical positioning, and helping instill confidence into the students led to more positive psychological effects on the students and overall less mistakes when transitioning into real life situations. 


        Outside of educational purposes, virtual reality can also be used for social aspects. At the beginning of COVID-19, lockdowns were mandatory and that caused almost all social gatherings to cease. Through virtual applications such as Bigscreen or VRChat, they allowed users to interact with eachother via user-created maps such as bowling alleys or bars. In Bigscreen, users were able to buy tickets to attend a virtual movie theater and sit next to others as if it was the real thing. 

    Virtual reality and the metaverse as a whole is changing continuously and is being implemented into different parts of our lives. It can be used as a supplement to social interact all the way to medical simulations or to even hold business meetings.

References

Rzeszewski, Michał, and Leighton Evans. “Virtual Place during Quarantine – a Curious Case of VRChat.” Rozwój Regionalny i Polityka Regionalna, https://pressto.amu.edu.pl/index.php/rrpr/article/view/26966.

Samadbeik, Mahnaz, et al. “The Applications of Virtual Reality Technology in Medical Groups Teaching.” Journal of Advances in Medical Education & Professionalism, Journal of Advances in Medical Education & Professionalism, July 2018, https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6039818/.


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